Sunday, August 23, 2009

Yves Behar: Creating objects that tell stories



Ok now seriously, my opinion of this video is that the designer Yves Behar talks about too many irrelevant things during this video. He firstly talks about what he should really be talking about throughout the entire video which is "creating objects that tell stories" but this only goes on for about 2-3 minutes. He then switches topic and starts talking about what he made back when he was still a teenager which completely goes off the main topic already. So for the next couple of minutes he just starts talking about products that he had been designing for companies.

Only after the second half of the video does he actually start to kind of get back on the topic but instead of talking about objects that tell stories, it becomes "creating objects that come from values". It starts from the organic drink bottle product which turns into a game, to the free laptop for each child in developing countries, and then lastly to the free condom machines in NYC. These all bring about values of environment and humanitarian aid to the human society but stil not too sure about each product being able to tell stories.

Furthermore, I'm not sure if industrial designers will learn much from this video other than keeping values when designing, because even if there are iconic products in this, I'm not too sure what kind of stories they would be able to tell once obtained.

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